I was Environment Artist for a long time specially building huge open world levels, and got the opportunity to work in various games since the pre-production stage it was a huge challenge and everyday, I discover solutions to solving our puzzles, I'm very grateful for have this opportunity and test myself how I could solving problems using all my experience using Unreal Engine since UDK in 2011.
I also made other tasks like Programming, 3D foliage creation and Landscape "terrain" creation, always searching to optimize every aspect of the game to run smooth and increase the FPS and Quality.
Worked as Game Developer optimizing an Open World game using Unreal Engine.
I was responsible for creating foliage assets "trees, grass, flowers", and optimizing assets like creating Landscape Proxies, HLOD, Lods, Impostors, Instancing, Culling, World Building stuff and general help to solving problems using Unreal Engine 4.