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Luciano Jacomeli
Luciano Jacomeli
Environment Artist / Vegetation / Landscape / Unreal Engine
Varginha, Brazil

Summary

I was Environment Artist for a long time specially building huge open world levels, and got the opportunity to work in various games since the pre-production stage it was a huge challenge and everyday, I discover solutions to solving our puzzles, I'm very grateful for have this opportunity and test myself how I could solving problems using all my experience using Unreal Engine since UDK in 2011.

I also made other tasks like Programming, 3D foliage creation and Landscape "terrain" creation, always searching to optimize every aspect of the game to run smooth and increase the FPS and Quality.

jacomeliluciano@gmail.com

Skills

unreal enginelevel of detailhlodvegetationEnvironment DesignspeedtreeoptimizationGame DevelopmentWorld Building

Software proficiency

Unreal Engine
Unreal Engine
SpeedTree
SpeedTree
Blender
Blender
World Machine
World Machine
R3DS Wrap
R3DS Wrap
Photoshop
Photoshop
RealityScan
RealityScan

Productions

    • Mobile Game
      Underworld Gang Wars
    • Year
      2025
    • Role
      Environment Artist / Optimization
    • Company
      Mayhem-Studios (Remote)
    • Video Game
      GoldFever.io
    • Year
      2023
    • Role
      Environment Artist
    • Company
      GoldFeverGame

Experience

  • Environment/Foliage Artist and Optimization using Unreal Engine at Mayhem-Studios
    Bengaluru, IN
    July 2022 - April 2024

    Worked as Game Developer optimizing an Open World game using Unreal Engine.

    I was responsible for creating foliage assets "trees, grass, flowers", and optimizing assets like creating Landscape Proxies, HLOD, Lods, Impostors, Instancing, Culling, World Building stuff and general help to solving problems using Unreal Engine 4.