Hi, after a long time period off art, just programming and learning a lot of stuff for games, and i also forget i've have a portfolio in ArtStation, i'm here today to show a small unfinished scene with Imposter Foliage running in 4.22.3 UE4.
The original ImpostorBaker from Ryan Brucks not are working in 4.22.3 UE4, so i fix a bit the shader and now works fantastic in UE4.
My Master Foliage have some stuff like Color Variation, the Imposter Material don't have yet, but in the future will be more realistic.
UDEMY COURSE: https://www.udemy.com/course/unreal-engine-octahedral-imposters-create-lod/?couponCode=YOUTUB3
Original Post: https://www.shaderbits.com/blog/octahedral-impostors
My modified ImpostorBaker: https://github.com/LucianoJacomeli/ImpostorBaker
UE4 Imposter Baker Octahedron lod Speedtree